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Artifact Activation Issue
#8
(11-04-2018, 06:11 PM)sodly Wrote:
(11-04-2018, 05:58 PM)Wraithcraft Wrote:
(11-04-2018, 03:37 PM)sodly Wrote:
(11-04-2018, 02:02 PM)Wraithcraft Wrote: some artifacts can only be activated with activators, iirc. some artifacts also react to cold. if the artifact gives off a message like "emits a soft sound", then it needs force to activate. if you can't get that with melee damage, the most scientist conducive method of activation is an explosion!

All artifacts are (theoretically) able to be activated using the equipment in the artifact lab, with the exception of artifacts that want explosion levels of brute (I'd really love to know if this is a bug, oversight, or just no one understanding how the fuck the pitcher is intended to be used). Hearing a noise from the artifact means whatever you're doing to it is near what it needs for activation; from there you need to adjust numbers up or down to find the sweet spot. I once found an artifact that reacted to being hit with a crowbar but not to being hit by a power hammer, and ended up activating via a screwdriver fired at pitcher power 25.
you can set the pitcher power above ten what
it is 0-100 and defaults to 50 my guy
oh my god i mustve misread the wiki when i first started and never corrected myself


Messages In This Thread
Artifact Activation Issue - by gandalfphysicist - 11-03-2018, 04:37 PM
RE: Artifact Activation Issue - by sodly - 11-03-2018, 05:17 PM
RE: Artifact Activation Issue - by GusHobbleton - 11-04-2018, 08:49 AM
RE: Artifact Activation Issue - by Wraithcraft - 11-04-2018, 02:02 PM
RE: Artifact Activation Issue - by sodly - 11-04-2018, 03:37 PM
RE: Artifact Activation Issue - by Wraithcraft - 11-04-2018, 05:58 PM
RE: Artifact Activation Issue - by sodly - 11-04-2018, 06:11 PM
RE: Artifact Activation Issue - by Wraithcraft - 11-04-2018, 08:47 PM
RE: Artifact Activation Issue - by GusHobbleton - 11-05-2018, 08:42 AM
RE: Artifact Activation Issue - by Wraithcraft - 11-05-2018, 10:15 AM

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