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Artifact Activation Issue
#1
Alright, I'm not entirely sure if this is a bug or an intended feature, but I regularly (as in at least once per game) come across artifacts that react to radiation, but require an amount of radiation higher than the x ray scanner can manage. The artifact will react more the higher i turn up the x ray, but the scanner maxes out at a power of 10 before the artifact gets out of the "weak reaction" range. This effectively renders all artifacts in this category entirely unable to be activated. Radioactive chems won't do a thing to the artifacts and all other methods for activation the wiki suggests (EMP blasts) are entirely impractical as they either require a game-spanning quest to start up a singularity or require traitor items.


Messages In This Thread
Artifact Activation Issue - by gandalfphysicist - 11-03-2018, 04:37 PM
RE: Artifact Activation Issue - by sodly - 11-03-2018, 05:17 PM
RE: Artifact Activation Issue - by GusHobbleton - 11-04-2018, 08:49 AM
RE: Artifact Activation Issue - by Wraithcraft - 11-04-2018, 02:02 PM
RE: Artifact Activation Issue - by sodly - 11-04-2018, 03:37 PM
RE: Artifact Activation Issue - by Wraithcraft - 11-04-2018, 05:58 PM
RE: Artifact Activation Issue - by sodly - 11-04-2018, 06:11 PM
RE: Artifact Activation Issue - by Wraithcraft - 11-04-2018, 08:47 PM
RE: Artifact Activation Issue - by GusHobbleton - 11-05-2018, 08:42 AM
RE: Artifact Activation Issue - by Wraithcraft - 11-05-2018, 10:15 AM

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