11-03-2018, 04:37 PM
Alright, I'm not entirely sure if this is a bug or an intended feature, but I regularly (as in at least once per game) come across artifacts that react to radiation, but require an amount of radiation higher than the x ray scanner can manage. The artifact will react more the higher i turn up the x ray, but the scanner maxes out at a power of 10 before the artifact gets out of the "weak reaction" range. This effectively renders all artifacts in this category entirely unable to be activated. Radioactive chems won't do a thing to the artifacts and all other methods for activation the wiki suggests (EMP blasts) are entirely impractical as they either require a game-spanning quest to start up a singularity or require traitor items.