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Changes to implants
#2
(10-31-2018, 07:55 PM)Frank_Stein Wrote: 2nd Idea:
Take into account limb targeting in the injecting and removal of implants. A player can hold 6 implants, one in each limb, the torso, and head.

This would make mindslaving people rough. You could get spotted trying to slave someone but failing because they already have an implant in the spot you targeted. Also people would for sure load up every slot with implants to make themselves immune to being slaved. 

I like the idea of changing the surgery for implants, as it would allow people to do other surgical things without having to cut health implants out or whatever and would decrease all the chance of someone "whoopsie" cutting out a microbomb or mindslave when they didn't expect to.
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Messages In This Thread
Changes to implants - by Frank_Stein - 10-31-2018, 07:55 PM
RE: Changes to implants - by Flaborized - 10-31-2018, 08:23 PM
RE: Changes to implants - by Recusor - 11-01-2018, 04:55 AM
RE: Changes to implants - by Frank_Stein - 11-01-2018, 06:06 AM
RE: Changes to implants - by Recusor - 11-01-2018, 06:18 AM
RE: Changes to implants - by Vitatroll - 11-01-2018, 07:28 AM

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