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Changes to implants
#1
1st idea: 
Tweak implant removal procedures. Instead of the standard option being using a scalpel to pry out an implant, you'd use an empty implant injector to pull the implant out. The old method would still be possible, but with a very low chance of successfully completing it if you weren't the person that injected it.

2nd Idea:
Take into account limb targeting in the injecting and removal of implants. A player can hold 6 implants, one in each limb, the torso, and head.

3rd Idea:
Build off of this to implement new implants. Inject speed implants in the arms to make them perform tasks faster, or in the legs to increase movement speed. Stick muscle stimulant implants in the head to shorten stuns or in the chest to help negate heart and lung problems
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Messages In This Thread
Changes to implants - by Frank_Stein - 10-31-2018, 07:55 PM
RE: Changes to implants - by Flaborized - 10-31-2018, 08:23 PM
RE: Changes to implants - by Recusor - 11-01-2018, 04:55 AM
RE: Changes to implants - by Frank_Stein - 11-01-2018, 06:06 AM
RE: Changes to implants - by Recusor - 11-01-2018, 06:18 AM
RE: Changes to implants - by Vitatroll - 11-01-2018, 07:28 AM

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