10-30-2018, 04:01 AM
A summary of listed ideas so far that people seem to agree on (This is for the sake of any coders who are looking through this thread but don't wanna read EVERY post)
Things to be changed in order from highest to lowest necessity:difficulty-in-implementing ratio:
Further notes:
If an internal reagent synthesizer/repository was added and not connecting to a chem dispenser, then being able to refill it would be nice.
Personally, I think that CC programs should be treated like Secret Chem recipes. If you know one, great! Have fun! But, DO NOT SHARE IT, and DO NOT ASK FOR THEM.
Things to be changed in order from highest to lowest necessity:difficulty-in-implementing ratio:
- Internal access to a reagent repository (limited quantity, <1000 units of each chem, or synthesizing <2000 units of various chems)
- OR the ability to disable a Chem Dispenser so it can supply the CC directly without manually transferring beakers of reagents
- Faster heating/cooling rates (Perhaps targeting values of 1000 or 0 respectively and completing the step when the desired temperature is reached)
- Explosions/smoke/foam not having any effect if detonated in the non-traitor CC
- Having write-only instructions that can be inserted into the CC but cannot be read by players, only used or created, to limit the copying of one's hard work and to allow for pre-made instructions for a few chems, such as salbutamol or atropine.
- Transfer rate of chemicals
- The ability to create and use custom programs
- Instructions being coded in Brainfuck
- Having 10 slots in the CC which require beakers to be used
Further notes:
If an internal reagent synthesizer/repository was added and not connecting to a chem dispenser, then being able to refill it would be nice.
Personally, I think that CC programs should be treated like Secret Chem recipes. If you know one, great! Have fun! But, DO NOT SHARE IT, and DO NOT ASK FOR THEM.