10-27-2018, 12:50 AM
I don't think that the lack of wraiths is the problem that holds back wraith from being more fun... The problem is that they're boring/tedious to fight. They are a menace to the whole crew like a blob or nukeops, but the crew for the most part has no way to combat them OR protect themselves. You can lay down salt, but that's basically useless because only chemistry and Medical has access to chem dispensers, and even then it takes forever to place salt everywhere and only a wraith that is brand new is gonna run into it. Plus salt lines on floor break too often.
The only other interaction they really have is to make sure to dispose of bodies immediately so wraiths can't feed and fight a wraith in a revenant.
I'm not sure what's needed, but more ways for more players to be involved with defending themselves and others.
Also as my own pitch, the Chaplain/Chapel needs to be better agains the wraith. I don't think you're safe from the wraith in the chapel which makes no sense to me and holy water doesn't effect the wraith at all.
The only other interaction they really have is to make sure to dispose of bodies immediately so wraiths can't feed and fight a wraith in a revenant.
I'm not sure what's needed, but more ways for more players to be involved with defending themselves and others.
Also as my own pitch, the Chaplain/Chapel needs to be better agains the wraith. I don't think you're safe from the wraith in the chapel which makes no sense to me and holy water doesn't effect the wraith at all.