10-26-2018, 11:13 PM
Wraith is a very late-game centred antag and as such, the impact of wraiths i not usually felt on the rare occasion they're actually in the game. So my suggestion is to increase the chances of a wraith (similar to the increase in werewolf chances).
So, with more frequent wraiths, players would need a new and effective way of combating a wraith during a haunt. Ladies and gentlemen, riot shotguns filled with salt. Now, this could be executed in a few different ways, could just be loading a shotgun with a beaker of salt, could be a specialised round located in the armoury, it's up to the devs. A blast from a salt shotgun would deal alotta damage to the wraith in question and make haunts highly risky to pull off if that wraith chooses to tangle with a well-armed space witcher.
Wraiths force the station's hand to make use of the more obscure and underused mechanics like body bags and salt lines. Wraiths are fun. They're deadly. But, most of all, I feel wraiths are a potentially great antag that are bottlenecked heavily by their lack of frequency.
So, with more frequent wraiths, players would need a new and effective way of combating a wraith during a haunt. Ladies and gentlemen, riot shotguns filled with salt. Now, this could be executed in a few different ways, could just be loading a shotgun with a beaker of salt, could be a specialised round located in the armoury, it's up to the devs. A blast from a salt shotgun would deal alotta damage to the wraith in question and make haunts highly risky to pull off if that wraith chooses to tangle with a well-armed space witcher.
Wraiths force the station's hand to make use of the more obscure and underused mechanics like body bags and salt lines. Wraiths are fun. They're deadly. But, most of all, I feel wraiths are a potentially great antag that are bottlenecked heavily by their lack of frequency.
![[Image: giphy.gif]](https://media.giphy.com/media/oNTggpJCGjOhi/giphy.gif)