10-05-2018, 10:47 AM
(This post was last modified: 10-05-2018, 10:49 AM by kyle2143. Edited 1 time in total.)
(10-04-2018, 01:45 PM)Flaborized Wrote:(10-04-2018, 12:46 PM)Skunkrocker Wrote: ...The Security Antagonist Role!...
I believe to some extent that not many people play security because not many people play security. Having a good time in security depends on having a good team to cooperate with, more so than any other role in the game. People seem generally more willing to play as sec when you say "Hey I'm gonna play sec let's all play sec" in OOC from what I can tell, which might be helpful to consider when thinking about why people don't want to play sec. It would be cool if you could press a "be sec" button before the round starts that would make you 100% a sec officer and display that this coming shift is going to have at least one officer. Just something to let people know that security isn't going to be empty and they can depend on someone else being sec with them would go a long way I feel. Or at least it would entice me to play sec more often.
I like the idea; I've seen this it floated around before as well, but I think it would be a bit trickier in practice. For one thing, currently selecting security as a top choice does not override being selected as an antag. But pressing that button might turn some people off of it, even if not everyone who wants to play sec NEEDS to click it. Perhaps having a button for it and an announcement will make it more likely. Having said that, I think it's a good idea that could help, but it doesn't really fix any inherent flaws in security.
(10-05-2018, 09:12 AM)Frank_Stein Wrote:
- Medical is easy enough, you can make it so they are better at stabilizing people and resisting disease
- Research maybe they are more Forensically inclined, better at picking up physical evidence like fingerprints
- Engineering I think would be more about hostile environments and explosives, so more environmental resistances
- Civilian I think would be mostly about interpersonal skills and knowing who the crew are. Maybe seeing past disguises?
- And standard cop should be a bit of everything
I was referring more to the different jobs that should get new access, and how giving out access should be handled.
- Should a medical sec officer have access to all medbay except the MD's office?
- Should there be a Janitorial sec officer? A Mechanic sec officer? A Hydroponic's sec officer? Or maybe just a civilian sec officer that has access to bar/kitchen/hydoponics/janitor/chapel. I'm not sure what would be better.
As for those benefits, aside from the picking up fingerprint's on examine, they sound sort of undoable if you ask me, especially for such an experimental change. Doctors/Roboticists/MDs already have the "medical training" trait that lets them perform surgery better. The Barman, Captain, and HoS all have the alcohol resist trait (I think). But those are because they rolled that job. Adding/deleting skills from players just for having their ID switched and recolored in a machine doesn't really make sense to me thematically. If you wanted to do that, you would really be better off creating whole new sec jobs to pick, like "Medical Sec", "Research Sec" and that doesn't really track with me.