10-02-2018, 05:08 PM
In my opinion, this just makes it more difficult to escape melee combat when it's already pretty difficult if you're caught off guard, are stunned by a plate/chute/shove/etc., affected by chems, already injured (which has a separate slowdown that currently stacks)... At the very least, the target should be able to trade some stamina and sprint away. Additionally, five seconds is a long time when you're fighting someone else, and the staggered effect is pretty noticeable.
Also, I like being able to run away and yell for help. Even before this change, it's still pretty easy to keep someone down if you get the first hit and plan things out, and this change just gives the attacker even more of an edge. If the purpose of this is to encourage less reliance on stun weapons, then I think we should just make stun weapons less outright powerful.
Also, I like being able to run away and yell for help. Even before this change, it's still pretty easy to keep someone down if you get the first hit and plan things out, and this change just gives the attacker even more of an edge. If the purpose of this is to encourage less reliance on stun weapons, then I think we should just make stun weapons less outright powerful.