10-02-2018, 04:37 PM
(This post was last modified: 10-02-2018, 04:56 PM by Infinite Monkeys. Edited 1 time in total.)
I just added a 'staggered' status effect, which is caused by either giving or receiving melee hits. It lasts 5 seconds, and has two effects - it slows slightly, and prevents sprinting. The idea is to improve melee combat with weapons that don't stun. Before this change, you could hit someone once, then an unwilling target would simply sprint away and yell for help. Now, once you get a hit in, you have 5 seconds to hit again and continue the combat. If your opponent dodges your hits for 5 seconds, they can escape as before, but they can't just hold shift and vanish into the distance any more. As both parties are affected, neither should get an advantage in the combat.
This will probably need tweaking, and may even be removed if it turns out to be awful and not fun. Let me know what you think!
This will probably need tweaking, and may even be removed if it turns out to be awful and not fun. Let me know what you think!