10-01-2018, 09:28 AM
(This post was last modified: 10-01-2018, 09:38 AM by Frank_Stein.)
I feel like the mummies abilities should all be tied to making their prey easier to catch
Stuff that slows them down
Stuff that hinders their abilities
Stuff that dissuades others from helping them
Stuff that moves the mummy closer to them
Like, if the mummy is cursing these people, they should have all kinds of jinxes, hexes, and other misfortunes they can throw at them.
How about, as a method of defeating a mummy, the players have to solve a riddle or puzzle that ends the curse?
Something that involves placing certain items in certain places in certain ways
"When the clown's temptation meets the silent fools facade on holy ground, the mummy's curse will not be found" IE pie the mime in the chapel
Stuff that slows them down
Stuff that hinders their abilities
Stuff that dissuades others from helping them
Stuff that moves the mummy closer to them
Like, if the mummy is cursing these people, they should have all kinds of jinxes, hexes, and other misfortunes they can throw at them.
How about, as a method of defeating a mummy, the players have to solve a riddle or puzzle that ends the curse?
Something that involves placing certain items in certain places in certain ways
"When the clown's temptation meets the silent fools facade on holy ground, the mummy's curse will not be found" IE pie the mime in the chapel