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Make everyone who is absorbed by the blob become part of the blob's mind
#11
(09-28-2018, 07:39 AM)Firebarrage Wrote: I actually see this working in a different way. Blobs can already be very strong with a single player controlling them, and adding helpers would probably make them way too unbalanced. The way I imagine this happening is that absorbed players turn into some goopy blob-humanoid shaped thing that can freely run around on blob tiles only but cant really do much. I would imagine that they can talk freely to each other no matter the distance (much like hivechat for lings) and can hear the overmind as well. They can also chat with living crewmembers, but can't effectively interact with them beyond that.

I see blobmen as a chance to have some RP fun without changing the round that much. Form a blob cult with the blobmen as your priests. Try to convince others to join by flinging themselves into the blob. Have the blobmen taunt the crew if their overmind is agressive. Have the crew work together to separate a blobman from the rest of the blob, trapping him in a little blobby island.

Also blobmen should be able to fart on crewmembers lying in blob tiles. Obviously.

I know repeating posts is sort of bad, but my idea of having to spend a spare nucleus to get a helper would be ideal.

That or, you need to do something like the flock cage when they're on blob tile, which is long and obvious and can be interrupted.
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RE: Make everyone who is absorbed by the blob become part of the blob's mind - by MrMagolor - 09-28-2018, 12:01 PM

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