09-27-2018, 05:03 AM
(09-26-2018, 02:46 PM)Frank_Stein Wrote: How about a variable power thing where the teleporter is functional on low levels, but gets easier to use with higher levels?
Like, for instance, I've always thought we could use an ingame method of aiming that thing at specific points, that could be a high power function
Oo, a high and low power mode for the teleporter. High power would bypass the need for offsets, low power would work like it always does.