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[Feature] Functional Organs, also some Cyber Organs(updated)
#24
(09-20-2018, 09:59 AM)The Grim Sleeper Wrote:
(09-17-2018, 01:49 PM)kyle2143 Wrote: ...my worry is just that nobody would use (grown organs) to replace damaged organs when it's so much easier to make cyber organs.
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I fully agree that the organs grown in botany are quite useless. It has been a long-standing tradition/oversight, with many a thread with little to show for it.
It is a bit out-of-scope for your new feature; you have made something awesome, don't let existing problem of balancing out the synth-organs deter you from finalizing your work.

I think you're right. Even if it was just waiting on sprites, that could take a while unless I personally did a simple recolor. 

Plus, I think that actual Synth organs could have a lot of potential concerning all those weird botany nuances with splicing or whatever they are. And I hand't considered that before.

As far as I'm concerned the patch is finished, I haven't really touched it since making my update. I suppose there could be some more special powers for standard cyberorgans and interesting cyberorgans, like there are for cybereyes, but I figure that is something that is better added over time.

The only thing of real issue that remains would be reconciling eye damage and blindness with my new organs. But I think that would require a complete rework to the current blindness system, which is definitely beyond the scope of this patch.
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RE: [Feature] Functional Organs, also some Cyber Organs(updated) - by kyle2143 - 09-20-2018, 07:43 PM

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