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Pain effects
#2
Well, we have the effects system now right? Wouldn't be a bad idea to move things like pain or even limb loss to be a persistent status effect that stays in place until you receive treatment.

As you hit certain damage thresholds, those statuses could start to kick in. Statuses could draw from a pool based on damage received. The presences of certain statues could open the way for others ones to take effect. Other effects could become more severe the longer you go without getting treatment.

A bruise could turn into a sprain. A hit to the stomach could give you a broken rib, which could also cause a punctured lung if you move too much with one. A bleeding wound left untreated opens you up to infections.

Seeing these effects kick on will let a player judge whether to push their luck and carry on, or seek treatment before they get too bad.
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Messages In This Thread
Pain effects - by cyberTripping - 09-16-2018, 02:02 AM
RE: Pain effects - by Frank_Stein - 09-16-2018, 02:32 AM
RE: Pain effects - by Newtonsolo - 09-17-2018, 03:30 AM
RE: Pain effects - by Frank_Stein - 09-17-2018, 05:56 AM
RE: Pain effects - by Superlagg - 09-17-2018, 04:08 AM

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