09-10-2018, 07:15 PM
I like it. Agree that it shouldn't be too bad with power consumption, and that it should ramp up over time.
An alternative to random effects could be that it builds up charge vs. power input. Each effect could cost a certain charge amount. So you have an option to automatically cause effects once a certain charge is reached, or to dump all of it's charge into a bunch in really quick succession.
In the end it's probably best to just make it random tho, for ease-of-codery sake.
An alternative to random effects could be that it builds up charge vs. power input. Each effect could cost a certain charge amount. So you have an option to automatically cause effects once a certain charge is reached, or to dump all of it's charge into a bunch in really quick succession.
In the end it's probably best to just make it random tho, for ease-of-codery sake.