08-28-2018, 12:46 PM
I like the weak thrall idea the most. Like kyle said, being able to keep someone in the fun is appreciable - when i compare vampire and changeling rounds, one of the things I much prefer about ling is the hivemind plus limbs allowing victims to continue to play a role in the round.
Immunity to poisons sounds good but I'm sure could also be easily hideously broken in some way. Resistance sounds more like it, or perhaps immunity to certain aspects of poisons, such as an immunity to chemically induced knockout from panc, neurotoxin, capulettium and such. Mainly as a manner of supernatural stamina but on a gameplay perspective making it a bit less likely to just be easily taken down without escape.
Coffin is interesting - an "escape plan" of sorts is always welcome for antagonists imo. It shouldn't be made too hard to find the coffin, or perhaps it could be only limited use.
The other ideas don't particularly catch my fancy much, but I'd be interested in seeing what others have to think about it, especially those who have had plenty of experience playing vamp.
Immunity to poisons sounds good but I'm sure could also be easily hideously broken in some way. Resistance sounds more like it, or perhaps immunity to certain aspects of poisons, such as an immunity to chemically induced knockout from panc, neurotoxin, capulettium and such. Mainly as a manner of supernatural stamina but on a gameplay perspective making it a bit less likely to just be easily taken down without escape.
Coffin is interesting - an "escape plan" of sorts is always welcome for antagonists imo. It shouldn't be made too hard to find the coffin, or perhaps it could be only limited use.
The other ideas don't particularly catch my fancy much, but I'd be interested in seeing what others have to think about it, especially those who have had plenty of experience playing vamp.