08-27-2018, 02:26 PM
(This post was last modified: 08-27-2018, 02:28 PM by kyle2143. Edited 1 time in total.)
I like these ideas. Some of what you said reminded me of an older vamp rework suggestion post by locusts:
https://forum.ss13.co/showthread.php?tid=7953
Zombie/weak thrall sounds fun. I like when antagonist kills people and keeps them in on the fun.
I really like the immunity to poisons. Maybe they should be completely immune to any effects of any reagents, but will have a passive heal in the dark or a coffin and get healed from sucking/ingesting blood.
I'm not sure about the Cold Air temperature thing. Screwing with atmospherics that way usually leads to a room or hallway being irreparably "vented" since lowering the temperature lowers the gas volume. Maybe just setting the temperature of all nearby Mobs to 0K or something.
Also, I think garlic should have some effect on vampires. Like you can ward rooms with garlic making vamps weaker there like wraiths and salt, or holding garlic or throwing it at vampires does more damage to them.
https://forum.ss13.co/showthread.php?tid=7953
Zombie/weak thrall sounds fun. I like when antagonist kills people and keeps them in on the fun.
I really like the immunity to poisons. Maybe they should be completely immune to any effects of any reagents, but will have a passive heal in the dark or a coffin and get healed from sucking/ingesting blood.
I'm not sure about the Cold Air temperature thing. Screwing with atmospherics that way usually leads to a room or hallway being irreparably "vented" since lowering the temperature lowers the gas volume. Maybe just setting the temperature of all nearby Mobs to 0K or something.
Also, I think garlic should have some effect on vampires. Like you can ward rooms with garlic making vamps weaker there like wraiths and salt, or holding garlic or throwing it at vampires does more damage to them.