08-18-2018, 09:32 PM
The important thing is that you need to make sure everyone has fun. It's easy to see sec as the Good guys vs. the Bad guys, but it's a bit more complicated. People that aren't antags will sometimes do things that are shit and people that ARE antags will sometimes do silly gimmicks that don't really harm anyone. I personally see antags on three levels, which I think is found on the wiki somewhere.
1.The antag is doing silly things that don't harm people, or if they are harming people it's not too big a deal. This can be something like stunning people to steal their shoes. If no one is complaining, it's safe to ignore it. If people are complaining, pull them to the side, tell them that they're doing unhappy things, maybe issue a ticket, and warn that there will be brig time if they do it again. Antags that kill people and try to clone them should generally be considered this.
2.The antag is killing every so often. They may be trying to silent kill, or maybe they have to kill specific people and only aim for those people. Best course of action is generally to arrest them, take away their nasty things, and brig them for a few minutes. This keeps the antag, the main source of fun, into the round while not being much more than a hurdle for them to overcome. If they keep doing the bad thing, you can issue other punishments, like limb removal, increased brig time or other less than nice stuff.
3.Murder boners. The person is looking for people to kill, destroying the station at large, and going out of their way to gib people. These include things like people ordering c-sabers and just killing as many as possible. These guys should still try to be taken alive when possible for reasons, but few people will consider you shit for using lethal force. These guys will generally expect perma-brigging or being outright killed in action. Fun can still be had from these people. Public executions generate fun and provide catharsis to the people that suffered from them, alive and dead.
Some antags will generally be unable to fit in some categories due to how they work (Wizards and changelings are either a 1 or a 3, a 2 is damn near impossible. Nuke Ops and Blobs will almost always be 3), and of course they can change mid round (How many friendly wizards decided to wreck shit because people wouldn't stop attacking them?).
Ultimately, the only way to be a good security is to be security. It's not something that you really get a feel for over night. It's frustrating, often thankless, and can just plain suck, but it also tends to guarantee your round won't be boring, since you're expected to run to trouble when it's reported.
Also I can't stress this enough always take traitors and nuke ops alive when you can. Or at least don't beat them to death. Every Nuke Op explodes upon death and traitors that go murderboning tend to explode too. Their equipment usually goes with it, which can be useful against nukies.
1.The antag is doing silly things that don't harm people, or if they are harming people it's not too big a deal. This can be something like stunning people to steal their shoes. If no one is complaining, it's safe to ignore it. If people are complaining, pull them to the side, tell them that they're doing unhappy things, maybe issue a ticket, and warn that there will be brig time if they do it again. Antags that kill people and try to clone them should generally be considered this.
2.The antag is killing every so often. They may be trying to silent kill, or maybe they have to kill specific people and only aim for those people. Best course of action is generally to arrest them, take away their nasty things, and brig them for a few minutes. This keeps the antag, the main source of fun, into the round while not being much more than a hurdle for them to overcome. If they keep doing the bad thing, you can issue other punishments, like limb removal, increased brig time or other less than nice stuff.
3.Murder boners. The person is looking for people to kill, destroying the station at large, and going out of their way to gib people. These include things like people ordering c-sabers and just killing as many as possible. These guys should still try to be taken alive when possible for reasons, but few people will consider you shit for using lethal force. These guys will generally expect perma-brigging or being outright killed in action. Fun can still be had from these people. Public executions generate fun and provide catharsis to the people that suffered from them, alive and dead.
Some antags will generally be unable to fit in some categories due to how they work (Wizards and changelings are either a 1 or a 3, a 2 is damn near impossible. Nuke Ops and Blobs will almost always be 3), and of course they can change mid round (How many friendly wizards decided to wreck shit because people wouldn't stop attacking them?).
Ultimately, the only way to be a good security is to be security. It's not something that you really get a feel for over night. It's frustrating, often thankless, and can just plain suck, but it also tends to guarantee your round won't be boring, since you're expected to run to trouble when it's reported.
Also I can't stress this enough always take traitors and nuke ops alive when you can. Or at least don't beat them to death. Every Nuke Op explodes upon death and traitors that go murderboning tend to explode too. Their equipment usually goes with it, which can be useful against nukies.