08-05-2018, 04:54 PM
(08-05-2018, 03:50 PM)ZeWaka Wrote:(08-04-2018, 06:04 PM)Triacontakai Wrote: some kind of menu
please no
how about a different tool? Use the hemostat? Stapler? Spoon?
Yeah, hard agree. Those html popup menus are terrible for everything except computers and some things. I have heard tell of a "secret" type of menu that could be more use friendly and not break immersion, but I don't have access to that.
But yeah, Triacontakai is right. The surgery steps I made for it aren't super intuitive. I want to say that is by design, because I wasn't trying to make a whole "new" surgery system, just a bare bones way to get organs in and out. And the easiest way to do that within the tools I had seemed to be to change pathways based on surgeon intent.
As to why I didn't make it use a different tool, I felt like using the scalpel was the most accessible and easiest to visualize I probably don't know more than the average person about medicine or surgery and I didn't want to spend time trying to figure out what would be the most realistic tools to use. Then I'd have to create them and people might not even like them and want to use it. Plus having a bunch of other tools for each thing seemed tedious, and for these new organs it seemed that removing these organs wouldn't really take much more than a scalpel and knowledge.
But since it's mostly bare bones with the scalpel, it wouldn't be too confusing to change out my steps for something else so long as whoever does it follows the tree I made and switches it accordingly. (Also, I don't think it's too much less intuitive than current surgery. In the course of my testing, I think I've got a decent handle on how take out which organs)