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Get Dat Fukken Disk 3: The end of a trilogy!
#84
Recusor (3)
You check your station issued box to check what it has.
Air mask only.  Oh well.
You grab space faring gear and the RCD before anyone notices.

Flesh Utopia (5)
You ask medbay to scan you.
After a quick tube shoving, you feel more in-tune with your body.
You've got a perfect read on your health, including damage type, on a 100 point scale.

FuLPaSM (4)
You use telescience magic to place something in the loafer.
It produces a loaf.
Neato.
You think you can produce a stronger loaf.  (lvl 2)

Highlander/Blitzen (3)
The two of you get off the station as quickly as possible and out of cameras.  Then you start another game.
The score is better than last time, but not that good.

Agent 69 (3)
You turn the tracker on and stuff it in your pocket.  You can still see it...somehow.
You follow the arrow as best you can.
...............
You're in the bar.  It's pointing Northwest and it is colored green, indicating he's not far.  However, you don't have the access to get where he is.

Events:
Ears of the Station roll = 1.  Determining location...
"Hello?  Will somebody please help me figure out who broke into Mechanics?"
"...uh, I think you guys need to figure out who messed with your communications too."
*click*
Crime?  Not getting solved on MY station?  It's more likely tha-*bang*
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RE: Get Dat Fukken Disk 3: The end of a trilogy! - by Technature - 07-30-2018, 10:38 PM

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