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Other Z-level locations?
#10
(07-24-2018, 05:10 PM)Frank_Stein Wrote:
(07-23-2018, 04:24 PM)ZeWaka Wrote:
(07-23-2018, 04:18 PM)kyle2143 Wrote: Has anyone ever considered making a station that spans multiple Z-levels? Or is that too crazy?

Baystation did. They found it separated players too much.

I've always kinda thought it might be neat to do something like that, where the second z-level is more or less the sewers of the station. Like, you'd still have maintenance tunnels, but they would mostly end in dead ends with hatches that lead into the lower levels.

The lower levels would house all the pipes, wires, and other junk that keeps the station going, but there wouldn't be much else. You could make your way to another hatch to move about the station, but it would be dark, spooky, and dangerous with all sorts of hazards you'd have to avoid.

This would be so nice. One of my biggest bummers when mapping is that you can't really have good intersections between maint and hallways. I'd add a second deck to the dongship in a heartbeat.
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Messages In This Thread
Other Z-level locations? - by Frank_Stein - 05-26-2018, 08:09 AM
RE: Other Z-level locations? - by Gannets - 05-26-2018, 10:38 AM
RE: Other Z-level locations? - by Gannets - 07-22-2018, 01:09 PM
RE: Other Z-level locations? - by Wraithcraft - 07-23-2018, 10:51 AM
RE: Other Z-level locations? - by kyle2143 - 07-23-2018, 04:18 PM
RE: Other Z-level locations? - by ZeWaka - 07-23-2018, 04:24 PM
RE: Other Z-level locations? - by 69andahalf - 07-24-2018, 12:49 PM
RE: Other Z-level locations? - by Frank_Stein - 07-24-2018, 05:10 PM
RE: Other Z-level locations? - by warcrimes - 07-25-2018, 04:55 AM
RE: Other Z-level locations? - by DarkStar - 08-02-2018, 06:21 AM

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