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Get Dat Fukken Disk 3: The end of a trilogy!
#17
Operative 2 Highlander
Quote:First, I inject that freedom implant that Technature forgot I bought.
You can't do what you already did...heh heh...heh...
Let's see.  Wall explosives?  Check.  People explosives?  Check.  Borgo explosives?  Check.  A container that disguises as the floor?
.........check.
Finally, you ask for the command armor.  You instead get the command armor and two special Donk Pockets.  Neato.

Blitzen
Operative 2...er, Highlander, Seems to want something.
"Could I use the command armor?  It's pretty good for accidental explosion problems."
>Yes
No
You toss the Donks out evenly.  Everyone has two if things go bad, though it took effort to shove two through the cockpit window of the large syndicate pod to 69.

Recusor (3)
You pass by Montgommery Scott.  He seems too busy to teach you anything.
You use your action to flip Montgommery off.

Flesh Utopia (5)
You decide the first thing you absolutely have to do is get the cake hat.
You rush to the bar, light and then equip the cake hat.
You have obtained A Hot Item.

Dan Kelly (5)
(I'm assuming you're in medbay then.)  You swipe everything not nailed to the floor.  The station inexplicably raises roughly three feet You stuff your bag with various medicine.  The local staff somehow fails to notice this.

Montgommery Scott (5)
You look around for some construction work.
...
It seems no one bothered to finish the loafer room.  With a bit of oxygen and your on hand materials, this should be done before the next minute.  Now it just needs Oxygen.

FuLPaSM (5 what the fuck?)
You set the solars up for the station.
...
The solars should extend the power by roughly 20 minutes.
You also move one of your drones off its recharging pad to inside your core.
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RE: Get Dat Fukken Disk 3: The end of a trilogy! - by Technature - 07-18-2018, 10:34 PM

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