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Building Helpful Pathogens
#10
(07-17-2018, 01:57 PM)Erev Wrote: We need more higher end healing symptoms. :/ But also a better way to path. Gathering symptoms from random stuff - blood samples, dirt, vomit, food.... Until then I do think the manipulator (and ONLY the manipulatir) should have fqilnchance come back. It makes sense and makes you do backup/save strains each t8me you push a new boundry. *tired, dehydrated thoughts*

I'd suggest taking a page from the botany handbook by taking the seed health system from the plantmaster and repurposing it for pathology.
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Messages In This Thread
Building Helpful Pathogens - by Erev - 07-11-2018, 06:21 PM
RE: Building Helpful Pathogens - by Noah Buttes - 07-11-2018, 07:45 PM
RE: Building Helpful Pathogens - by Erev - 07-11-2018, 07:54 PM
RE: Building Helpful Pathogens - by MrMagolor - 07-16-2018, 01:59 PM
RE: Building Helpful Pathogens - by Erev - 07-17-2018, 12:36 AM
Building Helpful Pathogens - by Jiminy Cricket - 07-17-2018, 12:32 PM
RE: Building Helpful Pathogens - by Sov - 07-17-2018, 12:58 PM
RE: Building Helpful Pathogens - by Erev - 07-17-2018, 01:57 PM
RE: Building Helpful Pathogens - by Noah Buttes - 07-18-2018, 06:53 AM
RE: Building Helpful Pathogens - by Kovirii - 07-25-2018, 11:28 PM

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