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Get Dat Fukken Disk 3: The end of a trilogy!
#9
Map Vote:
Cog 1 wins with 2 votes.

Operative 2
You grab all the explosives you can and order the ones you can't.

Operative 69
You get your pair of pistols (Loud and not loud), your disguise kit, and your anti-handcuff injection.  You also yell shotgun and jump headfirst into the big space pod.
You will have the Escape Artist trait until you either use or somehow lose your implant.

Blitzen
You get your wrastlin gear ready and grab some power flashes and night vision goggles.  You also order a power sink.
You have the Wrestling God trait.  Don't lose your belt.

Recusor (2)
Being this early in the shift, there's still tools here to be found.  Sadly, it looks like there's no toolbelts left.
Looks like you're lugging your work around.

Flesh Utopia (3)
You look for but can't find the bottle of pills in your room.  You settle for preparing your banana.


Mordent
You set various speakers across the radios into your frequency.  You also change your color and mood i guess.
You have the Ears of the Station trait.  You automatically hear noises across the station.  Every minute after this, roll 1D6.  On a 1, lose hearing to a random department.  The station's busy, ya know.  Other players can remove this trait for the department they're in at the moment if they notice it.

Montgommery Scott (Natural 6)
You set the engine up to the best of your ability.
...............
The Engine is set to a really nice hellburn.  You think this will extend the amount of power by roughly 40(+2) minutes, assuming nothing happens with the engine pipes.
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RE: Get Dat Fukken Disk 3: The end of a trilogy! - by Technature - 07-17-2018, 10:50 PM

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