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Building Helpful Pathogens
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(07-16-2018, 01:59 PM)MrMagolor Wrote: I think even with more beneficial symptoms, making beneficial pathogens would be the same as it is now- hope for good RNG. Not just in getting the symptoms, but also hoping it doesn't mutate too much.

That's precisely why I suggested the pie chart. It'd cut down on the RNG enough to lead to helpful (or harmful) symptoms but you couldn't pick and choose. You could make a 'generally good', 'generally bad', or 'generally neutral' virus. Or be that one guy that makes a good virus but also slips in leprosy....

Mutation can be dealt with via the manipulation option (set speed to 0 for example) and, honestly, I've RARELY seen mutations do much of anything. Also mutations with negative maliciousness are supposed to result in beneficial mutations....
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Messages In This Thread
Building Helpful Pathogens - by Erev - 07-11-2018, 06:21 PM
RE: Building Helpful Pathogens - by Noah Buttes - 07-11-2018, 07:45 PM
RE: Building Helpful Pathogens - by Erev - 07-11-2018, 07:54 PM
RE: Building Helpful Pathogens - by MrMagolor - 07-16-2018, 01:59 PM
RE: Building Helpful Pathogens - by Erev - 07-17-2018, 12:36 AM
Building Helpful Pathogens - by Jiminy Cricket - 07-17-2018, 12:32 PM
RE: Building Helpful Pathogens - by Sov - 07-17-2018, 12:58 PM
RE: Building Helpful Pathogens - by Erev - 07-17-2018, 01:57 PM
RE: Building Helpful Pathogens - by Noah Buttes - 07-18-2018, 06:53 AM
RE: Building Helpful Pathogens - by Kovirii - 07-25-2018, 11:28 PM

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