07-17-2018, 12:36 AM
(07-16-2018, 01:59 PM)MrMagolor Wrote: I think even with more beneficial symptoms, making beneficial pathogens would be the same as it is now- hope for good RNG. Not just in getting the symptoms, but also hoping it doesn't mutate too much.
That's precisely why I suggested the pie chart. It'd cut down on the RNG enough to lead to helpful (or harmful) symptoms but you couldn't pick and choose. You could make a 'generally good', 'generally bad', or 'generally neutral' virus. Or be that one guy that makes a good virus but also slips in leprosy....
Mutation can be dealt with via the manipulation option (set speed to 0 for example) and, honestly, I've RARELY seen mutations do much of anything. Also mutations with negative maliciousness are supposed to result in beneficial mutations....