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Biological chemistry
#15
(07-11-2018, 10:38 PM)cyberTripping Wrote:
(07-11-2018, 02:33 PM)Frank_Stein Wrote:
(07-11-2018, 12:45 PM)kyle2143 Wrote: I like this idea. I was thinking about making a patch that would add in the currently existing, but unused organs like lungs/pancreas/liver. The pancreas would be perfect for your insulin idea. Bad chems should damage your liver/kidneys, which could fail and need replacements. I like the Adrenochrome idea just looked it up and sounds funny for this space game, but I don't know about creating adrenaline naturally. It already exists in the game as epinepherine, so you'd have to make sure you can't just inject someone with epi and then draw their blood.

Hrm hrm. That actually would be a great way to handle organs: Each one acts as a beneficial chem generator, and the health of them determines how effective they work

Would make more sense for livers to affect depletion rates, wouldn't it?

I might as well flesh out what I was planning here. My main idea was this:

- add functions for these organs: lungs(r/l), kidneys(r/l), liver, pancreas, stomach, intestines, spleen, appendix.

    - Lungs: You can have 2 lungs max, losing 1 lung makes you lose 80 stamina from your stamina cap. Losing 2 lungs makes you lose 160, probably you'll go into shock or cardiac arrest if this happens... Also, you'll probably get you a chance for losebreath damage every couple onLife tics, double the chance for 2 lungs missing.

    - Kidneys: They will take damage based on the amount of tox damage you take. At a much lower rate, say if you take 100 Tox damage, then each kidney will have like a 50% chance to take 5-10 damage (more if you don't have a liver). Missing a single kidney won't impair you in any way except that it will have a 100% chance to take that damage(or maybe like 90%). If you lose both Kidneys, or they "die" from too low health, you'll take slow Tox damage. Think the Blood Toxification mutation from genetic, and reagents will deplete slower in your body(hopefully).

    - Liver: Will take more of the load of Tox damage. If you don't have a liver your blood will get more and more toxic, reagent's won't deplete much at all if you don't have any working Kidneys either. Damaging reagents do damage to this organ similar to kidneys, but I'm thinking livers will be more resilient, taking less damage or gaining health back over time. 

    - No Stomach means no digestion. Taking eating food will not work. It will just sit in your stomach and won't break down. (This might not be feasible to do for me, I haven't looked into it, but hopefully this will work)

    - Pancreas: As I said before, I think its main function will be secreting insulin if you have sugar in your blood stream. Maybe a "Fun" trait could be to have Diabetes and it would prevent your liver from working properly.

    - Intestines: These are pretty similar to the Stomach in my amateur opinion so the only function I was thinking for this would be it would prevent any beneficial reagents taken orally from helping you. How you might lose a stomach, I don't know maybe if you take acetaminophen or ibuprofen (do these exist?) with Alchohol too much. Probably not.

    - Spleen and Appendix: Honestly I have no idea what either of these organs do. And if they do anything, would they lend themselves to this space game? I only included them in my list because they already existed as objects in the code and someone made sprites for them.

Organs could also have a chance to take some damage if significant damage is done to the chest area. Maybe...

I had it in my head that getting treated with standard medicine like charcoal for tox damage or syptic powder wouldn't heal organs. Synthflesh would be fine for healing some of them. But I didn't want surgery to be the only option for curing this damage, I was thinking about making a new class of chems that can heal specific organ groups. Like one chem that can heal Heart/lungs, one to heal Kidneys/liver/pancreas, and one to heal stomach/intestines/whatever.

So the damage I'm thinking will cause new diseases for the Health Analyzer to pick up. Like "Disease: Lung damage" or "Renal/Liver Failure: treat with [new drug/omnizine] or surgery"

I don't want these changes to be an annoying thing that will screw you up in the middle of your run as a traitor trying to turn every crew member into monkeys or something, but to add another layer of complexity to surgery/medicine. Since surgery is mostly used for elective surgery or heart replacement for the daring. These surgery's will be more low stakes, but failure to treat the issue could cause your to die after several minutes.
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Messages In This Thread
Biological chemistry - by Frank_Stein - 07-08-2018, 09:15 PM
RE: Biological chemistry - by warcrimes - 07-09-2018, 08:31 AM
RE: Biological chemistry - by Recusor - 07-09-2018, 09:00 AM
RE: Biological chemistry - by cyberTripping - 07-09-2018, 09:03 AM
RE: Biological chemistry - by Noah Buttes - 07-10-2018, 11:48 AM
RE: Biological chemistry - by warcrimes - 07-10-2018, 11:55 AM
RE: Biological chemistry - by Frank_Stein - 07-10-2018, 09:12 PM
RE: Biological chemistry - by atomic1fire - 07-11-2018, 01:33 AM
RE: Biological chemistry - by kyle2143 - 07-11-2018, 12:45 PM
RE: Biological chemistry - by atomic1fire - 07-11-2018, 01:32 PM
RE: Biological chemistry - by warcrimes - 07-11-2018, 01:45 PM
RE: Biological chemistry - by Frank_Stein - 07-11-2018, 02:33 PM
RE: Biological chemistry - by cyberTripping - 07-11-2018, 10:38 PM
RE: Biological chemistry - by kyle2143 - 07-12-2018, 12:44 AM
RE: Biological chemistry - by LuigiThirty - 07-11-2018, 11:12 PM
RE: Biological chemistry - by Wraithcraft - 07-13-2018, 02:43 PM
RE: Biological chemistry - by Superlagg - 07-13-2018, 03:12 PM
RE: Biological chemistry - by kyle2143 - 07-13-2018, 05:42 PM
RE: Biological chemistry - by Wraithcraft - 07-14-2018, 09:37 AM
RE: Biological chemistry - by LuigiThirty - 07-14-2018, 12:08 AM
RE: Biological chemistry - by LuigiThirty - 07-14-2018, 02:42 PM
RE: Biological chemistry - by Kovirii - 08-03-2018, 05:42 PM
RE: Biological chemistry - by Wisecrack34 - 08-09-2018, 05:47 PM
RE: Biological chemistry - by Wraithcraft - 08-11-2018, 10:18 PM
RE: Biological chemistry - by Kovirii - 08-14-2018, 05:15 PM

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