07-10-2018, 09:12 AM
(This post was last modified: 07-10-2018, 09:15 AM by The Grim Sleeper. Edited 1 time in total.)
So this particularly unrealistic movie-gimmick isn't very well suited for SS13.
Photo's in SS13 aren't full screen-grabs of the game-view; it's just 2 sprites on a white square sprite.
So the idea of fun snap-shots in place of a view is right out.
The current implementation of camera's basically shifts your game-view on that camera's location; the camera's sprite is cosmetic.
This means that, rather then being able to apply some static image (since such an image isn't available in-game), an extensive filter would need to be made, that changes your view to not include Player characters. And NPC robots. And pets. And also recently added devices. But not already existing devices.
With all that in mind, spotting that a camera was "photo'd" is pretty easy for a human player. And the ability to disable camera's without stealth already exists; you can screw-driver a camera to disable it.
Photo's in SS13 aren't full screen-grabs of the game-view; it's just 2 sprites on a white square sprite.
So the idea of fun snap-shots in place of a view is right out.
The current implementation of camera's basically shifts your game-view on that camera's location; the camera's sprite is cosmetic.
This means that, rather then being able to apply some static image (since such an image isn't available in-game), an extensive filter would need to be made, that changes your view to not include Player characters. And NPC robots. And pets. And also recently added devices. But not already existing devices.
With all that in mind, spotting that a camera was "photo'd" is pretty easy for a human player. And the ability to disable camera's without stealth already exists; you can screw-driver a camera to disable it.