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Genetics Abilities Suggestions
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So I was thinking about making a patch to add more fun genetics abilities, but I really only had one or two ideas. So I'm asking for ideas.

As far as I could tell, there aren't any big genetics abilities suggestion threads like there are for Traits and some other things, so I figured I'd make this to ask for some.

So a few things for more details that would be useful for me:

- Combining mutations. There needs to be more mutations that can be found through combinations. Currently I don't think there are any that require you to combine more than 2 mutations or use an already combined power to get it. It would be fun for some really interesting/useful mutations. So if you have an idea for a powerful ability, then it could fit in so long as it requires combinations.

- Changes with chromosomes. How would empowered and synchronized mutations change the power.

- Detremental mutations. There aren't enough of them, and the ones that do exist either kill you immediately or seem to do basically nothing.

- A harmful active power, or a power with a built in danger. The only one that exists I think is biomass self-manip and that's really only bad until you get the right chromosomes. The adrenaline button is orobably the best example of this power with a good trade off, it will save your life probably, but you'll be paying for it for the next 20 minutes if you survive.
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Messages In This Thread
Genetics Abilities Suggestions - by kyle2143 - 07-08-2018, 10:53 AM
RE: Genetics Abilities Suggestions - by kyle2143 - 07-08-2018, 11:26 AM
RE: Genetics Abilities Suggestions - by Sov - 07-08-2018, 11:44 AM
RE: Genetics Abilities Suggestions - by locusts - 07-08-2018, 04:10 PM

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