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Changes to Gang
#2
Personally, my biggest issue with gang is the fact that there is no way to replace lost gangs and gang members. Inevitably, one gang will rise to the top and outright slaughter the others.

Thus, a proposal: gang lockers should act as automated cloning pods for members of that gang. If a gangster dies for any reason except suicide, they will immediately start regrowing (complete with gang outfit) inside the locker.
Thus, gangs would be effectively immortal, albeit with a long respawn timer.

This would provide a strong incentive for ordinary crew members to join a gang while also placing a greater emphasis on security's role in the game mode since sec officers could permanently remove gangsters from the round by brigging them.

If security is too weak in the face of immortality, give the HoS's locker the same ability as a gang locker during gang rounds.
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Messages In This Thread
Changes to Gang - by Sov - 07-06-2018, 11:51 AM
RE: Changes to Gang - by Noah Buttes - 07-06-2018, 01:07 PM
RE: Changes to Gang - by Frank_Stein - 07-06-2018, 01:15 PM

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