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Slightly toning down abandoned crates' explosions
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I don't know how people will feel about this, but I think now that dismemberment is in, the amount of brute damage exploding abandoned crates do might need to be toned down. I know I'm not likely to risk my arms to open abandoned crates when I'm out exploring - all I ever find is stuff I end up sending back to robotics or the QM, anyway, so why bother?

I figure they don't do that much damage, really, but it is enough to take an arm - maybe instead it should be just under what it takes to take an arm off?

Not a big deal, either way, of course. Just a small suggestion.
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