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Non-lethal ling stings for RP1.
#4
(06-27-2018, 08:47 AM)John Warcrimes Wrote: why not just add it as a separate kind of sting ?
intertwine their cooldowns so you can't use em both at once - or don't, so you can??
 Fair point. I can see it working as a separate sting, but the problem with giving two stings but not intertwining them is it suddenly makes the usual counter to the ling much less effective: groups. If the ling can disable two people at once, then it would suddenly become rather harder to kill. An intertwined cooldown here would probably be fine, if we do want to go the "two sting" route.
Quote:capulettium is a bit less stealthy because of the conspicuous death message so it might be better not to use it if you can avoid it ???
 Honestly, I don't think the sting as it stands is much less stealthy, since the drooling and fainting it causes are very visible.
 The main reason I suggest capulettium as opposed to any other knockout chem is because it allows us to preserve an interesting way to counter stings: mix the drug with something to make a less bad drug. We can do this with the neurotoxin sting already by turning it into unstable mutagen, and capulettium can be turned into capulettium plus - not only less bad, but very interesting in that it prevents you from speaking.
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Messages In This Thread
Non-lethal ling stings for RP1. - by Avack - 06-27-2018, 08:06 AM
RE: Non-lethal ling stings for RP1. - by Avack - 06-28-2018, 05:44 AM
RE: Non-lethal ling stings for RP1. - by Eibel - 07-03-2018, 08:42 AM
RE: Non-lethal ling stings for RP1. - by Spoodle - 07-05-2018, 12:42 PM

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