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Changeling DNA Absorption containing imperfect genetic mutations
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(06-26-2018, 03:18 PM)Frank_Stein Wrote: Hrm... What if the changeling could spend DNA points to activate or deactivate latent mutations in the Dana of the person they've transformed into?

Maybe even give them the ability to "sniff" DNA so they could go shopping for powers when victim hunting

DNA sniffing seems a bit over the top considering that all of the genes you'll find would have been sourced at Genetics anyway, so you could probably just head there and absorb some DNA junkies who are over there doing whatever (Unlocking mutations). Activating latent mutations would probably be bugged when first integrated because, at first, it would probably cause instability, leading to the gibbering wreck on the floor bit I mentioned, as well as it still standing true that you would still have the active genes that had already been absorbed from that person causing guaranteed instability with the current system we have going for u. These ideas have potential, but there will definitely be a lot of problems if/when they become integrated into the game, so keep that in mind. Lastly, my only big issue with your ideas is that using DNA points to unlock abilities still doesn't mean they'll be spliced. Removes the entire point of the discussion. I could go and do everything you're talking about with some activators anyway, but I would still need access to a genetics computer to get the kind of useful results one would like out of genetics.
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RE: Changeling DNA Absorption containing imperfect genetic mutations - by Starborn - 06-27-2018, 11:13 AM

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