06-24-2018, 10:32 AM
Hi, yes, as the creator of the spell, let me refine these suggestions a bit.
First off, artifact projectiles are already limited in terms of raw power.
Even at its strongest, an artifact shot will be weaker than a normal laser shot.
However, when all the bullets are able to connect on a single target, that damage can rack up pretty quickly. This is especially true if some of the bullets happen to roll radiation damage.
As such, I think the biggest problem with the spell is the fact that the cone of fire is so narrow that you can just cast the spell point blank to guarantee all of your shots will hit the target.
I think the best solution would be to reduce the max damage of the projectiles from 50 to 30, significantly widen the firing angle to about 140 degrees, and increase the number of projectiles from 12 to 20.
This should, in theory, make the spell more useful for offensive area denial rather than single target elimination.
Another more hilarious (but probably worse overall) solution would be to increase the cooldown up to clown's revenge territory but give the shots a decent (15%, say) chance to explode on impact. The important part here is that the wizard is *not* immune to these explosions.
First off, artifact projectiles are already limited in terms of raw power.
Code:
src.power = rand(2,50)
Even at its strongest, an artifact shot will be weaker than a normal laser shot.
However, when all the bullets are able to connect on a single target, that damage can rack up pretty quickly. This is especially true if some of the bullets happen to roll radiation damage.
As such, I think the biggest problem with the spell is the fact that the cone of fire is so narrow that you can just cast the spell point blank to guarantee all of your shots will hit the target.
I think the best solution would be to reduce the max damage of the projectiles from 50 to 30, significantly widen the firing angle to about 140 degrees, and increase the number of projectiles from 12 to 20.
This should, in theory, make the spell more useful for offensive area denial rather than single target elimination.
Another more hilarious (but probably worse overall) solution would be to increase the cooldown up to clown's revenge territory but give the shots a decent (15%, say) chance to explode on impact. The important part here is that the wizard is *not* immune to these explosions.