06-21-2018, 01:19 AM
I understand the concern, being able to accelerate things to ludicrous speeds is cool. The problem is being able to stack all the gravitons on a single tile.
I would prefer to use something like requiring you to build a linear accelerator - a long chain of gravitons, with a limit of one graviton per tile. So you could still hit superluminal, bug-inducing speeds, you would just need a runway (and some timing logic) to make it happen.
A stack limit is not a bad solution, it's definitely a fallback idea if the linear accelerator idea doesn't work. The problem is going to be race conditions, we can't just count the number of gravitons on a tile and use that as the gravs might not have the same triggering signals, so... yeah. Annoying.
But this isn't an urgently needed fix so for now until I get some time it can stay broken.
I would prefer to use something like requiring you to build a linear accelerator - a long chain of gravitons, with a limit of one graviton per tile. So you could still hit superluminal, bug-inducing speeds, you would just need a runway (and some timing logic) to make it happen.
A stack limit is not a bad solution, it's definitely a fallback idea if the linear accelerator idea doesn't work. The problem is going to be race conditions, we can't just count the number of gravitons on a tile and use that as the gravs might not have the same triggering signals, so... yeah. Annoying.
But this isn't an urgently needed fix so for now until I get some time it can stay broken.