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[Feature] Poddbay door atmos force fields
#1
A while ago I made a patch to create emergency atmospheric/liquid/solid shields that you could drag around for hull breaches. This uses that shield generator parent and creates a new shield generator type that synchronizes with poddbay doors so that now when you open podbay doors, a forcefield will appear to keep atmos from escaping. Think Star Wars/Trek with the ships going in and out of the hangars.

The shield is only generated if you press one of the switches to open a poddoor, either remotely from a pod, or the physical switch near the doors that you can press by hand. Nothing to it really. You can set the power level to be able to block atmos or liquids.

These new shields cannot be moved and will have to be placed in rooms via the map editor, and have their ID set to the poddbay door/switch ID so that they can. Also, it uses a for loop through world.contents, but it should be switched to loop through the machines list, don't think that list is in 2016


Obligatory video demo:
https://streamable.com/ygh0x

https://github.com/Kyle2143/goonstation-...d?expand=1
https://github.com/Kyle2143/goonstation-2016/pull/1
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[Feature] Poddbay door atmos force fields - by kyle2143 - 06-19-2018, 08:23 PM

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