06-10-2018, 02:00 PM
(This post was last modified: 06-10-2018, 02:01 PM by MrMagolor. Edited 1 time in total.
Edit Reason: elaboration
)
IMO the problem is not that there are too many mutations, it is that it is too hard to distribute those mutations.
It's hard to really share the fruits of your labor when a "full set" is a few hundred materials and a few minutes' worth of cooldowns.
Not to mention that to get the cool empowered/syncrhonized/energized mutations you'd need to convince people to take bad mutations.
But otherwise I do like genetics as it currently is.
It's hard to really share the fruits of your labor when a "full set" is a few hundred materials and a few minutes' worth of cooldowns.
Not to mention that to get the cool empowered/syncrhonized/energized mutations you'd need to convince people to take bad mutations.
But otherwise I do like genetics as it currently is.