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Phaser Type I: a weak/versatile standard issue phaser for emergencies
#9
if this is a self-learning exercise to get into the ss13 codebase, by all means, go for it. but any kind of weapon changes, especially very large scale ones like this, can turn ss13 into a completely different game, usually for the worse. i would not expect anything like this to get merged, please understand

the large abundance of items that can (humorously) approximate weapons also is a big part of ss13's charm. i wouldn't want that to go away
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RE: Phaser Type I: a weak/versatile standard issue phaser for emergencies - by kremlin - 06-07-2018, 07:25 AM

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