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RP: Please change the Motive system
#1
Currently, motives are insta-lethal if you hit zero.

This leads to so many people (especially new players) just suddenly dropping dead. Your internal reagent tank filling up with ethanol also means you can't drink any water once you're too drunk, so you p. much die unless you get charcoal.

Instead of this, it'd be far better to have it do toxin damage, maybe ramping up the longer you stay at zero. Same effect, same things needed to fix it, just more time to do so.
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RP: Please change the Motive system - by Weavel - 06-02-2018, 03:33 PM

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