06-02-2018, 05:27 AM
(This post was last modified: 06-02-2018, 07:50 AM by Frank_Stein. Edited 1 time in total.)
In my opinion, genetics is over bloated with mutations.
Like, I feel the majority of mutations should be focused on abilities that tie directly to helping people perform tasks related to their job, some general bonus ones, and then a handful of fun ones.
Currently, fun but useless powers are too plentiful and it becomes a chore sloughing through them.
If we don't want people using monkeys, we oughta slim down the list of mutations to streamline the process.
Another idea is, we could make the randomized locked mutations less random, increasing the chances for certain job roles to have certain mutations. For instance, the chef having matter eatter, qm having Midas touch, Engineers environmental resistances, etc
Like, I feel the majority of mutations should be focused on abilities that tie directly to helping people perform tasks related to their job, some general bonus ones, and then a handful of fun ones.
Currently, fun but useless powers are too plentiful and it becomes a chore sloughing through them.
If we don't want people using monkeys, we oughta slim down the list of mutations to streamline the process.
Another idea is, we could make the randomized locked mutations less random, increasing the chances for certain job roles to have certain mutations. For instance, the chef having matter eatter, qm having Midas touch, Engineers environmental resistances, etc