06-01-2018, 10:11 AM
Does anyone have a list of all the tator objectives? I don't see one on the wiki. So not sure what of mine will have already been suggested but...
-'Ensure that the the [cloner/telepad/mining magnet/other device] is inactive at the round end.' Obviously the idea here is that the goal is to render some part of the station unusable. Presumably if the mechanics wind up making more than one, then the goal would apply to all of them, so you'd have to depower or destroy the additional instances, too.
You could, of course, split this into two different classes of objective, if you wanted. One with 'the syndicate wants to steal/reverse engineer it later, so only depower it, don't destroy it' and another that requires you specifically destroy the object(s) in question.
-Similarly, I'm not sure how robust (heh) whatever part of the code it is that checks if you completed your objectives or not, so I don't know if this is a gimmick objective or something the game can actually track; but could have objectives that require the tator destroy departments. This would require exploding or deconstructing most of the department/area in question. 'Ensure the destruction of genetics' or whatever. Not entire departments in the sense of research/engeneering/etc.
-Similar to the above, something involving sabotaging the engine? Maybe make that only for engie tators though, since it's perhaps a bit unreasonable to expect all players/traitors to have working knowledge of the beast that is the engine.
Basically my thoughts are to add more objectives that involve directly fucking with the station itself, rather than simply fucking with the crew.
-'Ensure that the the [cloner/telepad/mining magnet/other device] is inactive at the round end.' Obviously the idea here is that the goal is to render some part of the station unusable. Presumably if the mechanics wind up making more than one, then the goal would apply to all of them, so you'd have to depower or destroy the additional instances, too.
You could, of course, split this into two different classes of objective, if you wanted. One with 'the syndicate wants to steal/reverse engineer it later, so only depower it, don't destroy it' and another that requires you specifically destroy the object(s) in question.
-Similarly, I'm not sure how robust (heh) whatever part of the code it is that checks if you completed your objectives or not, so I don't know if this is a gimmick objective or something the game can actually track; but could have objectives that require the tator destroy departments. This would require exploding or deconstructing most of the department/area in question. 'Ensure the destruction of genetics' or whatever. Not entire departments in the sense of research/engeneering/etc.
-Similar to the above, something involving sabotaging the engine? Maybe make that only for engie tators though, since it's perhaps a bit unreasonable to expect all players/traitors to have working knowledge of the beast that is the engine.
Basically my thoughts are to add more objectives that involve directly fucking with the station itself, rather than simply fucking with the crew.