05-29-2018, 06:42 PM
Just spitballing some random ideas:
Remove insta-absorb, make the blob only able to absorb dead people slowly. They get an extra-thick prison tile to immobilize living people instead, which can be broken from the outside but not on the inside, and can later be upgraded to damage people inside.
Blobs start with all their unique defensive cells (plasma eating, anti poison, laser reflecting etc.) at a long cooldown/cost. When those cells absorb their respective weakness, they provide evo points.
Remove insta-absorb, make the blob only able to absorb dead people slowly. They get an extra-thick prison tile to immobilize living people instead, which can be broken from the outside but not on the inside, and can later be upgraded to damage people inside.
Blobs start with all their unique defensive cells (plasma eating, anti poison, laser reflecting etc.) at a long cooldown/cost. When those cells absorb their respective weakness, they provide evo points.