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Point-Defense Cannons
#8
Considering the massive lag meteor swarms generate, though, wouldn't the guns need to be AI (as in actual AI, not the player. Like the AI's turrets or beepsky) controlled rather than player controlled in order to ever hit anything?
Or maybe it's just my toaster computer that has that problem, but generally speaking when we get a major meteor swarm I get a massive lag spike.

But, yes, the idea was to defend from external threats. Kind of why I like the idea of adding more event NPCs or late-round antags that attack the station from the outside. Space monsters, drone swarms, and so on. Hell, given the flockdrone lore/fluff, such as it is, could even see them somehow working their way onto the station from the outside.
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Messages In This Thread
Point-Defense Cannons - by Kodos - 05-27-2018, 06:04 PM
RE: Point-Defense Cannons - by kyle2143 - 05-27-2018, 06:09 PM
RE: Point-Defense Cannons - by Frank_Stein - 05-27-2018, 06:20 PM
RE: Point-Defense Cannons - by atomic1fire - 05-28-2018, 02:50 PM
RE: Point-Defense Cannons - by Wisecrack34 - 05-28-2018, 02:34 AM
RE: Point-Defense Cannons - by Technature - 05-28-2018, 11:21 AM
RE: Point-Defense Cannons - by Wisecrack34 - 05-28-2018, 02:55 PM
RE: Point-Defense Cannons - by Kodos - 05-28-2018, 03:13 PM

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