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Blob could use a rework or an overhaul
#4
you might agree with part of my post, is what i think you meant. player passivity towards antags is pretty high (this is reflected in the low amount of security and nukeop winrate) resulting in what i discussed in my original post. a small handful of people might attempt to fight the blob, they die, get eaten, blob spreads across the station in minutes and completely devours the shuttle in the span of however long it takes for the escape shuttle to dock with the station (usually about 5-6 minutes). people would rather just leave than deal with the blob or just accept their fate.

 this is why most blob rounds end in about 15-20 minutes. and even if calling the shuttle was disabled the roundtime would be inflated due to the time needed for the tile # win condition to trigger. this is much harder to accomplish on much bigger maps as you have more ground to cover.
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RE: Blob could use a rework or an overhaul - by babayetu83 - 05-27-2018, 02:18 PM

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