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Movement speed change?
#5
(05-20-2018, 11:17 AM)Technature Wrote: Eeehh, 90% of the time I'm walking anyways.

I prefer the way it is now.  Walk around when nothing's really happening and you can take your time, Run when people are murder happy.

Oh yeah, I think I end up walking a lot too, and almost never switching to running.

Which feels a bit cheap that I can still sprint while walking, gaining both the speed bonus and the non-slip bonus.

I also think default running is a bit too fast to be conducive to melee combat. Because of that, fights are fast wiggle fests with quick take downs

Slower movement but higher stamina could make fights more technical slugfests, with sprinting serving as a way to trade off speed for sturdiness

I should say, I don't have a huge problem with movement as it is now, I just think design influences gameplay and am openly wondering if there's a more fun way to handle things


Also, while I was typing this, I had an idea that might help with the whole wiggle fest thing without changing much. 

You know how when you bump into someone and your both on Help intent, you push past each other, but if you're on anything else you push them?

Well, what if when you're both on Harm, you just stop moving? Like an unstoppable Force against an unmovable object?
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Messages In This Thread
Movement speed change? - by Frank_Stein - 05-20-2018, 06:10 AM
RE: Movement speed change? - by Noah Buttes - 05-20-2018, 06:15 AM
RE: Movement speed change? - by Technature - 05-20-2018, 11:17 AM
RE: Movement speed change? - by Frank_Stein - 05-23-2018, 04:52 PM
RE: Movement speed change? - by Eibel - 05-23-2018, 04:17 PM
RE: Movement speed change? - by NateTheSquid - 05-25-2018, 02:18 AM
RE: Movement speed change? - by Ed Venture - 05-23-2018, 05:10 PM
RE: Movement speed change? - by Vitatroll - 05-23-2018, 05:27 PM
RE: Movement speed change? - by Ed Venture - 05-23-2018, 07:08 PM
RE: Movement speed change? - by Frank_Stein - 05-23-2018, 08:41 PM

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