05-21-2018, 07:41 PM
(This post was last modified: 08-29-2018, 04:03 PM by kyle2143. Edited 2 times in total.)
Pretty cool, good sprite too. I've never really liked having to haul a bunch of canisters to an area to re-pressurize it or using the pumps. I like the idea of using a non-atmos resource to generate atmosphere. Can you click drag a bunch of material into it like the furnaces?
The one thing I'm not a fan of is your proc declarations with the whole path in it, which makes me realize I need to change some of mine to be consistent. All the procs you created are in the atmosgen object so you can just use proc/procname inside the current object and just the procname for overriding a proc like Process from obj/machinery. But that's just preference, and I feel like that's mostly what I've seen around the codebase.
EDIT: I take back everything I said. I've seen the light. Force all proc declarations to have the absolute path.
The one thing I'm not a fan of is your proc declarations with the whole path in it, which makes me realize I need to change some of mine to be consistent. All the procs you created are in the atmosgen object so you can just use proc/procname inside the current object and just the procname for overriding a proc like Process from obj/machinery. But that's just preference, and I feel like that's mostly what I've seen around the codebase.
EDIT: I take back everything I said. I've seen the light. Force all proc declarations to have the absolute path.