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Idea for mutations and stability
#5
I see no reason to make this change as a whole. It seems like you thought of changing genetics just for the sake of changing it. It really doesn't offer anything better than the current system and makes it only slightly safer and makes it a lot more idiotproof.

I think that's bad, why does it have to be safer and easier? The point of genetics is that you trade time/effort for the gains in power. Allowing it to run on autopilot so you can return every so often and collet the rewards flies in the face of non-antag ss13.

It's not that this system you've thought up is bad, but it isn't particulalry better than the current system so implementing it sounds like a lot work for little gain. But I do like the idea of making cloning and genetics more related, but I'm not sure how.
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Messages In This Thread
Idea for mutations and stability - by Frank_Stein - 05-19-2018, 10:12 PM
RE: Idea for mutations and stability - by kyle2143 - 05-20-2018, 02:51 PM
RE: Idea for mutations and stability - by Eibel - 05-22-2018, 02:11 PM

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