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Different fighting styles
#12
(05-17-2018, 01:09 PM)Hikurac Wrote:
(05-16-2018, 09:58 AM)New525 Wrote: 2. Remove the rock paper scissors concept and have them all just have tiny bonuses and debuffs

I'd prefer this, really. I.e., you grabs are harder to get out of, but your disarms are weaker.

TG implemented a fighting style for the cook a while back: https://tgstation13.org/wiki/Cook#Close-...rs_Cooking

It's only active within the confines of the kitchen, which I thought was a pretty neat idea for job-specific traits.

Thought we had that, if we don't then WHY DON'T WE HAVE THAT?!?!

Actually the idea of different jobs being better at combat whilst in their own area sounds cool
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Messages In This Thread
Different fighting styles - by Frank_Stein - 05-12-2018, 09:10 PM
RE: Different fighting styles - by Frank_Stein - 05-13-2018, 04:39 AM
RE: Different fighting styles - by Lady Birb - 05-13-2018, 05:50 AM
RE: Different fighting styles - by kyle2143 - 05-15-2018, 01:15 PM
RE: Different fighting styles - by Arborinus - 05-15-2018, 02:50 PM
RE: Different fighting styles - by Haprenti - 05-15-2018, 03:08 PM
RE: Different fighting styles - by Arborinus - 05-15-2018, 04:01 PM
RE: Different fighting styles - by Haprenti - 05-16-2018, 01:19 AM
RE: Different fighting styles - by New525 - 05-16-2018, 09:58 AM
RE: Different fighting styles - by Hikurac - 05-17-2018, 01:09 PM
RE: Different fighting styles - by Wisecrack34 - 05-19-2018, 09:12 AM
RE: Different fighting styles - by Frank_Stein - 05-15-2018, 03:21 PM
RE: Different fighting styles - by Frank_Stein - 05-19-2018, 10:47 AM
RE: Different fighting styles - by Hikurac - 05-21-2018, 05:11 PM
RE: Different fighting styles - by Wisecrack34 - 05-19-2018, 11:29 AM
RE: Different fighting styles - by Frank_Stein - 05-21-2018, 07:11 PM

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