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Give the CE a sledgehammer (also aurora belt buff I guess)
#21
I have mixed feelings on this. On one hand the CE is VERY well armed already if you consider his access, on the other hand I WANT A MOTHER FUCKIN SLEDGEHAMMER (Traitor CE Weapon? Being able to slowly smack down walls would be awesome AND scary, perhaps have it cost 6-8 TC and act similarly to as stated above, taking a solid 8-10 swings to bring down a wall, double if re-enforced )

P.S. Tranq rifle needs to be more disorienting for the target (Perhaps ad rainbow puke screen and other confusing drug things)

P.P.S. Chef gets gibber and a bunch of sharp things + chemistry, Botany has 3-6 chainsaws available at roundstart. I get (And agree with) your point but your examples are a bit off

P.P.S.h. Unrelated but whilst we're on the topic of adding engineer stuff and hammers, why haven't we gotten a Russian accent trait yet? Id be so much easier to play Igor Engineer without having to account for an accent (And no, alchoholic doesn't count as Russian accent, that's Irish)
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RE: Give the CE a sledgehammer (also aurora belt buff I guess) - by Wisecrack34 - 05-19-2018, 09:05 AM

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