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Give the CE a sledgehammer (also aurora belt buff I guess)
#14
Decidedly against this. The whole "but the other heads have access to them" is a non-argument.

The barman has a shotgun, should we give botanists and chefs one too? (Anyone taking this as anything but sarcasm will be mocked).

The MD doesn't even have a weapon license, so they can't carry theirs without setting off scanners every twenty steps, and if Beepsky's around they're in for trouble.

The CE also has access to QM, mining crates, ready access to stun gloves and cells (mock them if you want, they still work on people with sunglasses) and can make himself a spear or power-hammer (one of the most powerful non-antag weapons) in no time flat. He has no need for another weapon. Heck, in my experience the CE is the most well-armed of the bunch after the first five minutes or so. As you say, after the engine's going he can happily spend his time equipping himself with his great access to places/insulated gloves to hack in to anywhere he doesn't have access for/RCD down a wall if things are really silly.

I am strongly against the CE getting any exclusive "construction" items. Any new stuff in that regard should be accessible to all, or at the very least mechanics/engineers.

If the argument is "well, after he's set up the engine he needs something to do to feel special", firstly: no. Secondly: go repair the gaping holes the antags are putting in the station. Your job's not to combat antags, it's to mitigate their damage.
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RE: Give the CE a sledgehammer (also aurora belt buff I guess) - by Mordent - 05-18-2018, 08:44 PM

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